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Soon Prop Optimisations 3h ago
  • Bee grenade world model pass Pilgrim
  • De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 Pilgrim
  • Two world model prefabs, both had no LOD component and drew at any distance: Pilgrim
Soon Powergridenginefx Nrefix 4h ago
  • More null guards, including against sounds Martyn Chapman
  • Guard against accessing null particle systems in PowergridEngineFx Martyn Chapman
Soon Vehicle Pooling 7h ago
  • fix train headlight beams pooling, add it to tests octo
  • Fix traincaraudio not having a reset state octo
Soon Twitchdropsrender 7h ago
  • add wooden skins to scene Lewis
Soon Character Customisation 8h ago
  • Put all faces into the face selection Ian Henderson
  • Fix a ghost man occasionally showing up in the character creator due to sss Ian Henderson
  • Add environment reflections to the character stage Ian Henderson
Soon Ui Store Slim Ram 8h ago
  • Update: rewrite prefab scanning to work via SerializedObject/Prop Daniel P
  • Update: bring over crystalar store prefabs, setup with dynamic refs Daniel P