Rust updates
Patch notes & devblogs
Every patch and devblog, straight from Facepunch.
BREACH AND CLEAR
MONUMENT BLOCKERS Monument blockers are a new obstacle we're adding to monuments with red keycard puzzle rooms...
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Aug 11, 2026
Steam Global Top Sellers for week of 4 Aug — 11 August 2026
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Aug 6, 2026
POWER TRIP
PLAYER MAINTAINED MONUMENTS This month we're releasing a set of features we call Player Maintained Monuments -...
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In development
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Prop Optimisations
3h ago
- Bee grenade world model pass
- De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532
- Two world model prefabs, both had no LOD component and drew at any distance:
Soon
Powergridenginefx Nrefix
4h ago
- More null guards, including against sounds
- Guard against accessing null particle systems in PowergridEngineFx
Soon
Vehicle Pooling
7h ago
- fix train headlight beams pooling, add it to tests
- Fix traincaraudio not having a reset state
Soon
Twitchdropsrender
7h ago
- add wooden skins to scene
Soon
Character Customisation
8h ago
- Put all faces into the face selection
- Fix a ghost man occasionally showing up in the character creator due to sss
- Add environment reflections to the character stage
Soon
Ui Store Slim Ram
8h ago
- Update: rewrite prefab scanning to work via SerializedObject/Prop
- Update: bring over crystalar store prefabs, setup with dynamic refs