Patch notes & devblogs
Every patch and devblog, straight from Facepunch.
HALLOWEEN 2026
HALLOWEEN EVENT The yearly Halloween event is now enabled! Once roughly every two in-game days, the Candy Hunt event wil...
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LIVESTOCK
LIVESTOCK This patch we are introducing cows and sheep. What resources can THEY GIVE? Both produce dung , cows produce m...
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BREACH AND CLEAR
MONUMENT BLOCKERS Monument blockers are a new obstacle we're adding to monuments with red keycard puzzle rooms. They’re ...
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POWER TRIP
PLAYER MAINTAINED MONUMENTS This month we're releasing a set of features we call Player Maintained Monuments - tying tog...
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COMMON GROUND
APARTMENT COMPLEX The apartment complex is a new monument that allows players getting started with a wipe to find a plac...
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BUILT DIFFERENT
PLAYER UPDATE New Player Model We’ve overhauled the player model from the ground up. This includes improved meshes and m...
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UPGRADE HARD, RAID HARDER
WORKBENCH UPGRADES Workbenches have received a whole new upgrade system - along with nine upgrades to find and customise...
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SPRING CLEAN
NEW ITEM: ARMOURED LADDER HATCH The Armoured Ladder Hatch is a new top-tier construction. A direct upgrade from the Meta...
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SHIPSHAPE
EXTENDED DAYTIME This month we've extended the amount of time each day has sunlight by around 20 minutes. The duration o...
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facepunch commits · live- Fixed mags staying invisible after swapping weapons mid reload
- Fixed the biofuel generator snapping to the wrong spot in corners with advanced snapping
- Fix rotation tilt on viewmodel barrel attachment mods
- Uzi - charm support and world model Picatinny rail
- Adding L85A1 blockout
- Optimize apartment culling
- Further tweaks to uzi drop in hackable crates, avoid it spawning "on top" of the other guns, slightly cut bolty and lr weight to limit dilut
- Uzi loot spawns. Hackable crate, elite crate and underwater variant of crate_normal
- Merge: from remove_baseplayer_breadcrumbs